Simulator: This function only works on the board and in some browsers.
Ring Tone
Play a musical tone through pin P0
with the pitch as high or low as you say.
The tone will keep playing until you tell it not to.
music.ringTone(440)
Parameters
frequency
is a number that says how high-pitched or low-pitched the tone is. This number is in Hz (Hertz), which is a measurement of frequency or pitch.
Example
This program checks the accelerometer for the board’s acceleration (how much the board is speeding up or slowing down). Then it uses that acceleration to make a tone. If the board speeds up, the tone’s pitch gets higher, and if it slows down, the tone’s pitch gets lower. It’s fun – try it!
basic.forever(() => {
music.ringTone(input.acceleration(Dimension.X))
})
Using other pins
Use analogSetPitchPin to change that pin used to generate music.
pins.analogSetPitchPin(AnalogPin.P1);